Visual Studio For Mac Create Static Library

  1. Visual Studio For Mac Create Static Library Linux
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  3. Visual Studio Mac Vs Windows

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In this post I will describe how to build Qt 5.7 statically for Windows using MSVC 14 compiler or in other words Microsoft Visual C 2015 which is included in Microsoft Visual Studio 2015. Quite obviously you need to install Microsoft Visual Studio 2015 (Community edition is free) before continuing with this guide. You can find Continue reading 'How to Build Qt 5.7 Statically Using MSVC14. This article shows creation of a static library and how to use a static library using Visual Studio. The sample projects in this article were created using Visual Studio 2010. A static library consists of object files that are linked together with an exe file.

  • 2Creating a shared library
  • 3Creating a static library
  • Visual Studio 2013 (professional) crashes on my laptop even you just open up the IDE Clean Uninstall of Visual Studio 2010 and 2012 and Install Free Visual Studio 2013 Community Version! Microsoft Visual Studio is a powerful development tool that is widely used.
  • I have personally followed the procedure in Walkthrough: Creating and Using a Static Library (C) with a proper CUDA build customization and generation of relocatable code, but neither.obj nor.lib files have been generated. Is there a possibility to use the Visual Studio 2010 IDE to create a CUDA static library? Thank you very much in advance.
  • Visual Studio Solutions. If you use Visual Studio, you may want to pass -ide=vs to bin/gn gen to generate all.sln. That solution will exist within the GN directory for the specific configuration, and will only build/run that configuration. If you want a Visual Studio Solution that supports multiple GN configurations, there is a helper script.

Introduction

This tutorial illustrates different approaches for using a custom library in your application on Windows. The first part explains how to create a shared library and how to link against it in your application. The second part is about creating and using a static library.

To organize a bigger project with libraries and executables, take a look at SUBDIRS - handling dependencies

Creating a shared library

Visual Studio For Mac Create Static Library Linux

When creating a shared library that you would like to link against, then you need to ensure that the symbols that are going to be used outside the library are properly exported when the library is created. Subsequently imported when you are linking against the library. This can be done using Q_DECL_EXPORT and Q_DECL_IMPORT as shown in the following example:

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test.h

test.cpp

test.pro

On Windows, MinGW will output .a and .dll, MSVC will output .lib and .dll.

On Linux, gcc/clang will output .so, .so.1, .so.1.0 and .so.1.0.0 - .lib, .a and .so are import libraries. They help link your code to the library and is needed when you build your file(.a files not all the time).

See also the documentation on Creating Shared Libraries.

Linking your application against the shared library

In order to use the shared library in your application, then you can include the headers of your library in your code and use the methods. Compile with linking to the .lib file. At runtime this loads the dll which has the implementation.

To set this up, then in your application's .pro file you need to inform the application where to find the headers and the library. The INCLUDEPATH needs to point to the directory where the headers are installed, and the LIBS variable needs to point to the directory of the .lib file. In addition you need to ensure that the .dll is found by either putting it in the application's directory or in the global PATH.

For example:

loadTestLib.pro

main.cpp

alternatively you can right-click your project in Qt Creator and select 'Add Library...', choose 'External library' and browse for your library file:

  • For libraries compiled with MSCV compiler in windows, you look for .lib or .dll
  • On Windows, MinGW compiled linking libraries are in .a, but you will need to add it manually (as of Qt Creator 2.7). You could also try simply linking the .dll directly cause it would probably work. Don't try this with a MSVC compiled library .
  • On Linux you look for the .so file

This will append the following code to your *.pro file:

$$PWD is used here to specify the full path leading to the directory containing your .pro file.

Note that for Unix/Linux systems the library file name is case sensitive, but for Windows you have to leave in all lower case.


Using QLibrary to load the shared library

QLibrary can be used for loading shared libraries at runtime. In this case you only need access to the .dll, access to the headers and .lib file(s) is not necessary.

The following example shows how to set up a library for usage with QLibrary. For the function names to be resolvable, they must be exported as C functions (i.e., without name mangling) from the library. This means that the functions must be wrapped in an extern 'C' block if the library is compiled with a C++ compiler.

Since we are doing this on Windows we also must explicitly export the function from the DLL using Q_DECL_EXPORT and Q_DECL_IMPORT.

qlibraryLibrary.pro

widget.h

widget.cpp

Loading the library using QLibrary

To load the library using QLibrary, you can simply pass in the .dll to the QLibrary constructor. Make sure the .dll is available in the application directory or in the global PATH. To use functions from the library in your application, you need to resolve them using QLibrary::resolve().

Visual Studio For Mac Create Static Library

The example below loads the library created above and uses one of its functions to create and show a widget.

Visual

Creating a static library

When creating a static library you need to specify the staticlib option to CONFIG in the .pro file. In contrast to the shared library example, you don't need to set up anything special for exporting and importing symbols in your .h file, since the library will be built into the application, for example:

test.pro

Using the static library in your application

Similar to what we did for the shared library loading, you need to set up the INCLUDEPATH to point to the directory where the headers are installed and the LIBS variable to point to the .lib file, for example:

useStaticLib.pro

main.cpp

Installing a library

When you build your libraries, it could be useful to have one build for one framework and to centralize them : for example, you could having one library for Android, one for Windows and QT5.4 and one for Windows with Qt5.5 without having specific configurations.The easiest way is to put your files in the Qt folders by adding in your *.pro file :

You need to specify what files you want to copy with $$OUT_PWD and where you want to put them by using $$QT_INSTALL_HEADERS and $$QT_INSTALL_LIBS.

For more information, see Installing Files.

Which approach to choose

Which approach to choose depends on your needs. When creating a shared library, you need to deploy it with your application. On the plus side, applications and libraries linked against a shared library are small. Whether to use QLibrary to load the .dll or just standard linking, depends on whether you have access to the headers and the .lib files, if you don't have access to those, then QLibrary is an alternative.

Static linking results in a stand-alone executable. The advantage is that you will only have a few files to deploy. The disadvantage is that the executables are large. See the Deployment documentation for more details on shared and static builds.

Retrieved from 'https://wiki.qt.io/index.php?title=How_to_create_a_library_with_Qt_and_use_it_in_an_application&oldid=37752'

create a static library :

module ab
contains
subroutine ab(a, b)
real :: a, b
end subroutine
end module

… then build… ab.lib … ab.mod …omit

it can be used on the host CPU
but create a static library :

module ab
contains
attributes(device) subroutine ab(a, b)
real, device :: a, b
end subroutine
end module

Visual Studio Mac Vs Windows

the module can be use but create a static library

then use ab on kernel gpu:
MODULE aabb
use ab
CONTAINS
attributes(global) subroutine abab( a, b, m, )
integer, value :: m
real, device :: a(m), b(m)

call ab(a(1), b(1))

end subroutine
end module
Linking…
nvlink error : Undefined reference to ‘ab_ab_’ in ‘x64DebugSourceFile1.obj’
pgnvd-Fatal-Could not spawn c:program filespgiwin64/2017/cuda/7.5/binnvlink.exe
child process exit with signal 127: c:program filespgiwin6417.10binpgnvd.exe
What’s the matter
can you help me
thank you

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