Shantae Risky Revenge Ds Iso

Amazing. Incredible. Virtually perfect.

Have I said enough? Review complete?

What–you want me to elaborate?

Love all the features! Especially the belly dance. I played it on my Game Boy Color, 3DS, and maybe on the Wii U. I played the first one, Shantae Risky's Revenge, and Pirate Curse. Can't wait for Half-Genie Hero expected to come out in October which is right now this month, maybe. Shantae: Risky’s Revenge CIA Download is an Action-Platfomrer game Developed and Published by WayForward, Released on 7th July 2011. Release Date: July 7, 2011 Genre: Adventure, Action, Platformer, Puzzle Publisher: WayForward Developer: WayForward Region: EUR Languages: English Platform: Nintendo 3DS Rom Type: CIA Download Links: EUR (16MB). Feb 11, 2011 WayForward has created a powder keg of high octane, hair-whipping, hip shaking action, available only on Nintendo DSiWare. Shantae: Risky's Revenge sets the bar higher than before with thousands of frames of animation, huge multi-sprite bosses and a quest so big it’s bursting at the seams!Guide “half-genie” Shantae through haunted wastes, burning deserts, enchanted forests, dripping. Shantae Riskys Revenge download free. Full Game is a platform video game developed by WayForward Technologies for Nintendo DSi. The second installment in the Shantae series, Risky's Revenge is sequel to the Game Boy Color video game Shantae and is succeeded by the Nintendo 3DS and Nintendo Wii U sequel Shantae and the Pirate's Curse, and the as-of-yet unreleased sequel Shantae: Half-Genie Hero.

Like everyone else, I’d heard a lot about the downloadable sequel to Shantae (Game Boy Color). Given that my trusty FAT DS endured 6 years of extremely heavy use without a single problem, I never made the leap to DS Lite, and therefore couldn’t take advantage of the DSiWare service. Considering how many excellent cartridge-based games continued to arrive on DS, I never felt like I was missing much.

Then I played Shantae: Risky’s Revenge.

S:RR is a true platform adventure gem in the ‘metroidvania’ style, and, quite honestly, lives up to everything I’d been expecting. As a proud owner of a shiny new (black) 3DS, this title was among my first eShop downloads. Though the cost is relatively high for a downloadable title, after only 2 hours of playtime, I can say that Risky’s Revenge is worth the investment.

Shantae is a series of platform games developed by WayForward.The eponymous heroine of the series, a half-genie, was created by Erin Bozon, while the games were created from this character by her husband Matt Bozon. The series consists of five games: Shantae (2002), Shantae: Risky's Revenge (2010), Shantae and the Pirate's Curse (2014), Shantae: Half-Genie Hero (2016) and Shantae and the Seven.

Humorous, polished, and truly retro in both subtle and obvious ways, S:RR delivers everything that an experienced player wants from a classic platforming title. The graphics are colorful and vivid, the action and controls are straightforward, and the story doesn’t get bogged down in boring narrative trivialities. There is plenty of outlandish, LOL-inspiring dialog within the first few minutes (the female villain comands her male underlings to lift her up, and advises them to ‘Put Your Back Into It’), and the story is witty and compelling without becoming annoying or self-important. I was hooked by this game within moments of first power-on.

At the start of her quest, Shantae has only an exceptional jumping ability (an absolute must-have for any self-respecting platform protagonist) and a deadly purple ponytail (used for whipping enemies and treasure chests alike). Using one’s hair as a weapon might sound too girly for a macho male gamer, but Shantae never comes off as anything other than a complete ass-kicking action hero, ponytail or not. Her ‘hair attack’ feels satisfying and delivers that rewarding “smack” effect..strangely reminiscent of the whip in the DS Castlevania adventures.

Defeating enemies earns jewels which are used to buy secondary attack items. In a rewarding twist (or perhaps because download games are much shorter than cartridge titles) the game doesn’t require the player to grind through hours of play before powerups are available (I had 3 new weapons in my arsenal after only 90 minutes). An excellent variety of items are available right at the get-go, and it is refreshing to be able to choose the order and type of upgrades, rather than following a predetermined schedule (ala Metroid, Zelda, etc).

I came to S:RR with little knowledge of the game or it’s predecessor (other than vague impressions of rave reviews). It was an excellent surprise when, an hour into the game, I discovered yet another of the game’s most important features. Shantae’s most distinctive skill is to shapeshift into different creatures. Her first avatar is (spoiler alert): a tiny purple monkey who can scale walls, move slightly faster, and jump a little bit higher than the humanoid Shantae. But to complicate things, the monkey has no attack skills, so the player must either dodge enemy attacks or make quick shifts back into your more powerful human form. As soon as you’ve acquired the monkey dance, observant players will immediately begin to notice new types of obstacles that imply future skill-sets (for example, the sudden presence of giant chasms makes me wonder if I’ll eventually learn to perform ceiling grabs or short flights). Playing as the monkey is both useful and entertaining, and switching between Shantae-human and Shante-monkey is as easy as the press of a button. The shapeshifting game mechanic really lends an entertaining spin to an already well-crafted platform adventure, and keeps the player interested to see what other surprises lay ahead.

The music is worth special recognition (and a paragraph all its own). Unlike far too many DS titles, the music is catchy, well composed, and perfectly reflects the areas and ethos of the game itself. Given that Shantae herself is a genie, the game is framed in a Persian motif with complementary music. The tracks change frequently (avoiding the biggest problem with game music–death through repetition) and are among the best soundtracks I’ve heard in quite a while. Since playing this Shantae sequel, I’ve visited the composer’s personal website, and was equally blown away by his tracks for the original GBC Shantae. Check them out here: Jake Kaufman

I’ll add a bit more commentary when I’ve finished the game, but my final thoughts for now would be that platformers of such clever excellence only come along once in a while. It is neither new or surprising that phenomenal games get shamefully overlooked, especially if they lack a famous mascot or movie tie-in (Henry Hatsworth for DS comes immediately to mind), but I’d propose that serious gamers owe it to themselves, much less the industry, to be on constant watch for games as good as this one. Fortunately, Shantae: Risky’s Revenge seems to have captured a lot of fans, including me.

Overview

Shantae: Risky's Revenge is the first sequel to Wayforward's original action platformer on the Game Boy Color, Shantae. The game was first released as a DSiWare title in 2010 and was later ported to several other platforms including iOS in 2011, the PC in 2014, PlayStation 4 in 2015 as well as the Wii U in 2016.

History

Shantae Risky Revenge Ds Iso

Risky's Revenge is a culmination of work done since 2002, at which point work began on a Shantae Sequel for the Game Boy Advance. The game was used as a demo on many different platforms in the intervening 8 years, including PSP, Wii, and DS, until it was decided to be turned into a DSiWare release instead of a full-fledged retail title. The final game features many artifacts from those previous prototypes, such as Shantae's character sprite.

Upon the title's initial announcement in 2009 Wayforward explained that Risky's Revenge would be an episodic game consisting of three-parts. However this idea was eventually scrapped and the final game was released as a single title.

Shantae Risky Revenge Ds Iso

Gameplay

Shantae: Risky's Revenge is a side-scrolling action-platformer taking many structural cues from Metroid. The entire gameplay world is a relatively continuous space, with certain areas inaccessible to Shantae until she acquires the appropriate shape-shifting with which she can reach them. These abilities (described below in Forms) allow her to vault across wide horizontal expanses; ram through stone barriers; and swim underwater. There is one town in the game which acts as a central hub for the game, though it doesn't technically lie exactly in the 'center' of the game world and it isn't disconnected from the other areas of the game.

At various points in the game, Shantae will be tasked with simple fetch quests that involve her finding an item in one area of the game world and bringing it to the appropriate recipient (not always the requester) in another. These serve to advance the story as well as unlock fortresses that house boss characters she must defeat.

Combat and Handling

Shantae is nimble and can walk, run, jump, crouch, crawl under low spaces, and backwards-dash. She can change her direction mid-jump. She can also swim, but initially she can't dive into the depths of the sea as she simply floats back up to the surface whenever she tries. Her primary attack involves her whipping foes with her long ponytail. Shantae can only attack with this method to the left or right of her. In general, her primary attack does not knock back enemies that can sustain multiple hits, so Shantae is able to repeatedly hit them with rapid successive ponytail strikes. In addition to damaging enemies, Shantae can also destroy certain bricks and vases with her ponytail.

Shantae can also employ magic to attack with projectile and orbiting barriers. Each use of a projectile reduces her magic meter by a set amount. For orbiting barriers, the magic meter is continually drained based on how long the barrier is kept activated. Shantae also fires off a bubble as her primary attack when in mermaid form (see Forms below).

Items and Currency

Shantae purchases the aforementioned magic from the item shop in town, where she can also purchase curative items for her health and magic meter, as well as upgrades for her hair (to allow for faster whipping) and a map of the game world. Items are purchased with gems, dropped by defeated enemies and found in treasure chests and vases. Some require magic jams, which are a finite pickup scattered across the game world.

Items and Spells

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  • Potions - These recover several hearts of Shantae's health. They are sold in the item shop for 10 gems, or 25 gems for a pack of three potions. Though these can be used whenever Shantae wishes, Shantae can also find potions that take instant effect by breaking vases or defeating enemies.
  • Magic Vial - These recover a set amount of Shantae's magic bar. They are sold in the item shops for 15 gems, or 40 gems for a pack of three vials. Though these can be used whenever Shantae wishes, Shantae can also find vials that take instant effect by breaking vases or defeating enemies.
  • Fire-based magic - Fire magic can be purchased in three levels from the shop: a fireball for 30 gems; Spitfire (a triple fireball) for 50 gems and a bottle of magic jam; and a Flamethrower (continuous stream) for 300 gems and 2 bottles of magic jam.
  • Puffs - Despite the name, the Storm puff (50 gems), the Crush puff (125 gems, 1 jam) and the Mega Puff (250 gems, 2 jams) are powerful magical attacks emitted by storm clouds that Shantae deploys. Once deployed in an area, the storm clouds hover around that space and throw out the attacks of their own volition.
  • Pike ball shields - The pike ball shields act as an orbiting barrier around Shantae, similar to the special attacks found in the Mega Man franchise (from Wood Man and Skull Man, to name two examples) or Ryu's Invincible Fire Wheel from Ninja Gaiden. Each increasing level adds one pike ball to the mix, for a total of three pike balls. (Pike ball: 50 gems; Super pike ball: 150 gems and 1 jam; Mega Pike ball: 300 gems and 2 jams)
  • Attract Magic - This draws dropped items from enemies to Shantae when she comes near them, without requiring her to come in direct contact with them in order to pick them up. It is an always-on upgrade and does not drain her magic meter. (100 gems, 1 jam)
  • Magic Fill - This spell gradually fills Shantae magic meter over time. This is always active once purchased. (150 gems, 1 jam)
  • Hair creams - The Silky Cream (200 gems, 3 jams) and Super Silky Cream (300 gems, 3 jams) increases the speed at which Shantae attacks with her ponytail, allowing her to land more hits on her enemies in a shorter amount of time.
  • Sequin Land Map - Displays a map of the entire gameworld, including a very rough layout of underground caverns.

Forms

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As a genie, Shantae is--naturally--a belly dancer. Throughout the game, she gains the ability to shapeshift into different animal forms depending on what belly dance she executes. Mechanically, on DS platforms this is achieved by holding down the X button and then releasing it after a certain amount of time. How long the player holds down the button before releasing it determines which dance move she stops on, which in turn determines which form she takes on.

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  • Monkey - The first form she finds, Shantae shifts into a tiny monkey when she ends the dance during her first move. As a monkey, Shantae can climb on walls as well as jump farther and higher than she can normally. Further into the game, Shantae acquires an upgrade to the monkey form that allows her to rocket across wide horizontal expanses. This allows her to reach areas that were previously blocked by large chasms. She cannot attack in this form.
  • Elephant - The second form she finds, Shantae shifts into a large elephant who can charge into and destroy large stone blocks. She can also demolish the stone golems that block her path from some of the later areas in the game.
  • Mermaid - The final form she finds, Shantae shifts into a mermaid capable of diving deep into the water, allowing her to access underwater areas. Further into the game, Shantae acquires an upgrade to the mermaid form that allows her to fire off a bubble that damages enemies and destroys certain underwater barriers. Without this upgrade, Shantae cannot attack in this form at all.

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